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ironbar/src/clients/music/mod.rs

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Rust
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use color_eyre::Result;
use std::path::PathBuf;
use std::sync::Arc;
use std::time::Duration;
use tokio::sync::broadcast;
#[cfg(feature = "music+mpd")]
pub mod mpd;
#[cfg(feature = "music+mpris")]
pub mod mpris;
pub const TICK_INTERVAL_MS: u64 = 200;
#[derive(Clone, Debug)]
pub enum PlayerUpdate {
/// Triggered when the track or player state notably changes,
/// such as a new track playing, the player being paused, or a volume change.
Update(Box<Option<Track>>, Status),
/// Triggered at regular intervals while a track is playing.
/// Used to keep track of the progress through the current track.
ProgressTick(ProgressTick),
/// Triggered when the client disconnects from the player.
Disconnect,
}
#[derive(Clone, Debug)]
pub struct Track {
pub title: Option<String>,
pub album: Option<String>,
pub artist: Option<String>,
pub date: Option<String>,
pub disc: Option<u64>,
pub genre: Option<String>,
pub track: Option<u64>,
pub cover_path: Option<String>,
}
#[derive(Clone, Copy, Debug)]
pub enum PlayerState {
Playing,
Paused,
Stopped,
}
#[derive(Clone, Copy, Debug)]
pub struct Status {
pub state: PlayerState,
pub volume_percent: Option<u8>,
pub playlist_position: u32,
pub playlist_length: u32,
}
#[derive(Clone, Copy, Debug)]
pub struct ProgressTick {
pub duration: Option<Duration>,
pub elapsed: Option<Duration>,
}
pub trait MusicClient {
fn play(&self) -> Result<()>;
fn pause(&self) -> Result<()>;
fn next(&self) -> Result<()>;
fn prev(&self) -> Result<()>;
fn set_volume_percent(&self, vol: u8) -> Result<()>;
fn seek(&self, duration: Duration) -> Result<()>;
fn subscribe_change(&self) -> broadcast::Receiver<PlayerUpdate>;
}
pub enum ClientType<'a> {
Mpd { host: &'a str, music_dir: PathBuf },
Mpris,
}
pub async fn get_client(client_type: ClientType<'_>) -> Box<Arc<dyn MusicClient>> {
match client_type {
ClientType::Mpd { host, music_dir } => Box::new(
mpd::get_client(host, music_dir)
.await
.expect("Failed to connect to MPD client"),
),
ClientType::Mpris => Box::new(mpris::get_client()),
}
}