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refactor: fix some pedantic clippy warnings
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12 changed files with 43 additions and 46 deletions
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@ -54,6 +54,7 @@ impl Client {
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vec![]
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}
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});
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// Acquire the lock of current_player before players to avoid deadlock.
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// There are places where we lock on current_player and players, but we always lock on current_player first.
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// This is because we almost never need to lock on players without locking on current_player.
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