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Merge pull request #14 from JakeStanger/fix/launcher-state

Fix launcher state issues
This commit is contained in:
Jake Stanger 2022-09-06 21:56:21 +01:00 committed by GitHub
commit 64650fbf3a
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GPG key ID: 4AEE18F83AFDEB23
3 changed files with 181 additions and 68 deletions

View file

@ -1,5 +1,6 @@
use crate::collection::Collection;
use crate::icon::{find_desktop_file, get_icon};
use crate::modules::launcher::open_state::OpenState;
use crate::modules::launcher::popup::Popup;
use crate::modules::launcher::FocusEvent;
use crate::sway::SwayNode;
@ -9,7 +10,7 @@ use gtk::prelude::*;
use gtk::{Button, IconTheme, Image};
use std::process::{Command, Stdio};
use std::rc::Rc;
use std::sync::{Arc, Mutex, RwLock};
use std::sync::{Arc, RwLock};
use tokio::spawn;
use tokio::sync::mpsc;
use tracing::error;
@ -18,7 +19,7 @@ use tracing::error;
pub struct LauncherItem {
pub app_id: String,
pub favorite: bool,
pub windows: Rc<Mutex<Collection<i32, LauncherWindow>>>,
pub windows: Rc<RwLock<Collection<i32, LauncherWindow>>>,
pub state: Arc<RwLock<State>>,
pub button: Button,
}
@ -27,38 +28,7 @@ pub struct LauncherItem {
pub struct LauncherWindow {
pub con_id: i32,
pub name: Option<String>,
}
#[derive(Debug, Clone, Eq, PartialEq)]
pub enum OpenState {
Closed,
Open,
Focused,
Urgent,
}
impl OpenState {
pub const fn from_node(node: &SwayNode) -> Self {
if node.focused {
Self::Urgent
} else if node.urgent {
Self::Focused
} else {
Self::Open
}
}
pub fn highest_of(a: &Self, b: &Self) -> Self {
if a == &Self::Urgent || b == &Self::Urgent {
Self::Urgent
} else if a == &Self::Focused || b == &Self::Focused {
Self::Focused
} else if a == &Self::Open || b == &Self::Open {
Self::Open
} else {
Self::Closed
}
}
pub open_state: OpenState,
}
#[derive(Debug, Clone)]
@ -89,7 +59,7 @@ impl LauncherItem {
let item = Self {
app_id,
favorite,
windows: Rc::new(Mutex::new(Collection::new())),
windows: Rc::new(RwLock::new(Collection::new())),
state: Arc::new(RwLock::new(state)),
button,
};
@ -107,6 +77,7 @@ impl LauncherItem {
LauncherWindow {
con_id: node.id,
name: node.name.clone(),
open_state: OpenState::from_node(node),
},
));
@ -118,7 +89,7 @@ impl LauncherItem {
let item = Self {
app_id: node.get_id().to_string(),
favorite: false,
windows: Rc::new(Mutex::new(windows)),
windows: Rc::new(RwLock::new(windows)),
state: Arc::new(RwLock::new(state)),
button,
};
@ -130,7 +101,10 @@ impl LauncherItem {
fn configure_button(&self, config: &ButtonConfig) {
let button = &self.button;
let windows = self.windows.lock().expect("Failed to get lock on windows");
let windows = self
.windows
.read()
.expect("Failed to get read lock on windows");
let name = if windows.len() == 1 {
windows
@ -163,7 +137,7 @@ impl LauncherItem {
button.connect_clicked(move |_| {
let state = state.read().expect("Failed to get read lock on state");
if state.open_state == OpenState::Open {
if state.open_state.is_open() {
focus_tx.try_send(()).expect("Failed to send focus event");
} else {
// attempt to find desktop file and launch
@ -215,7 +189,7 @@ impl LauncherItem {
let tx_hover = config.tx.clone();
button.connect_enter_notify_event(move |button, _| {
let windows = windows.lock().expect("Failed to get lock on windows");
let windows = windows.read().expect("Failed to get read lock on windows");
if windows.len() > 1 {
popup.set_windows(windows.as_slice(), &tx_hover);
popup.show(button);
@ -266,22 +240,53 @@ impl LauncherItem {
style.remove_class("favorite");
}
if state.open_state == OpenState::Open {
if state.open_state.is_open() {
style.add_class("open");
} else {
style.remove_class("open");
}
if state.open_state == OpenState::Focused {
if state.open_state.is_focused() {
style.add_class("focused");
} else {
style.remove_class("focused");
}
if state.open_state == OpenState::Urgent {
if state.open_state.is_urgent() {
style.add_class("urgent");
} else {
style.remove_class("urgent");
}
}
/// Sets the open state for a specific window on the item
/// and updates the item state based on all its windows.
pub fn set_window_open_state(&self, window_id: i32, new_state: OpenState, state: &mut State) {
let mut windows = self
.windows
.write()
.expect("Failed to get write lock on windows");
let window = windows.iter_mut().find(|w| w.con_id == window_id);
if let Some(window) = window {
window.open_state = new_state;
state.open_state =
OpenState::merge_states(windows.iter().map(|w| &w.open_state).collect());
}
}
/// Sets the open state on the item and all its windows.
/// This overrides the existing open states.
pub fn set_open_state(&self, new_state: OpenState, state: &mut State) {
state.open_state = new_state;
let mut windows = self
.windows
.write()
.expect("Failed to get write lock on windows");
windows
.iter_mut()
.for_each(|window| window.open_state = new_state);
}
}

View file

@ -1,8 +1,10 @@
mod item;
mod open_state;
mod popup;
use crate::collection::Collection;
use crate::modules::launcher::item::{ButtonConfig, LauncherItem, LauncherWindow, OpenState};
use crate::modules::launcher::item::{ButtonConfig, LauncherItem, LauncherWindow};
use crate::modules::launcher::open_state::OpenState;
use crate::modules::launcher::popup::Popup;
use crate::modules::{Module, ModuleInfo};
use crate::sway::{get_client, SwayNode};
@ -14,6 +16,7 @@ use std::rc::Rc;
use tokio::spawn;
use tokio::sync::mpsc;
use tokio::task::spawn_blocking;
use tracing::debug;
#[derive(Debug, Deserialize, Clone)]
pub struct LauncherModule {
@ -72,31 +75,37 @@ impl Launcher {
/// Adds a new window to the launcher.
/// This gets added to an existing group
/// if an instance of the program is already open.
fn add_window(&mut self, window: SwayNode) {
let id = window.get_id().to_string();
fn add_window(&mut self, node: SwayNode) {
let id = node.get_id().to_string();
debug!("Adding window with ID {}", id);
if let Some(item) = self.items.get_mut(&id) {
let mut state = item
.state
.write()
.expect("Failed to get write lock on state");
let new_open_state = OpenState::from_node(&window);
state.open_state = OpenState::highest_of(&state.open_state, &new_open_state);
state.is_xwayland = window.is_xwayland();
let new_open_state = OpenState::from_node(&node);
state.open_state = OpenState::merge_states(vec![&state.open_state, &new_open_state]);
state.is_xwayland = node.is_xwayland();
item.update_button_classes(&state);
let mut windows = item.windows.lock().expect("Failed to get lock on windows");
let mut windows = item
.windows
.write()
.expect("Failed to get write lock on windows");
windows.insert(
window.id,
node.id,
LauncherWindow {
con_id: window.id,
name: window.name,
con_id: node.id,
name: node.name,
open_state: new_open_state,
},
);
} else {
let item = LauncherItem::from_node(&window, &self.button_config);
let item = LauncherItem::from_node(&node, &self.button_config);
self.container.add(&item.button);
self.items.insert(id, item);
@ -109,11 +118,15 @@ impl Launcher {
fn remove_window(&mut self, window: &SwayNode) {
let id = window.get_id().to_string();
debug!("Removing window with ID {}", id);
let item = self.items.get_mut(&id);
let remove = if let Some(item) = item {
let windows = Rc::clone(&item.windows);
let mut windows = windows.lock().expect("Failed to get lock on windows");
let mut windows = windows
.write()
.expect("Failed to get write lock on windows");
windows.remove(&window.id);
@ -140,24 +153,33 @@ impl Launcher {
}
}
fn set_window_focused(&mut self, window: &SwayNode) {
let id = window.get_id().to_string();
/// Unfocuses the currently focused window
/// and focuses the newly focused one.
fn set_window_focused(&mut self, node: &SwayNode) {
let id = node.get_id().to_string();
let currently_focused = self.items.iter_mut().find(|item| {
debug!("Setting window with ID {} focused", id);
let prev_focused = self.items.iter_mut().find(|item| {
item.state
.read()
.expect("Failed to get read lock on state")
.open_state
== OpenState::Focused
.is_focused()
});
if let Some(currently_focused) = currently_focused {
let mut state = currently_focused
if let Some(prev_focused) = prev_focused {
let mut state = prev_focused
.state
.write()
.expect("Failed to get write lock on state");
state.open_state = OpenState::Open;
currently_focused.update_button_classes(&state);
// if a window from the same item took focus,
// we don't need to unfocus the item.
if prev_focused.app_id != id {
prev_focused.set_open_state(OpenState::open(), &mut state);
prev_focused.update_button_classes(&state);
}
}
let item = self.items.get_mut(&id);
@ -166,17 +188,23 @@ impl Launcher {
.state
.write()
.expect("Failed to get write lock on state");
state.open_state = OpenState::Focused;
item.set_window_open_state(node.id, OpenState::focused(), &mut state);
item.update_button_classes(&state);
}
}
/// Updates the window title for the given node.
fn set_window_title(&mut self, window: SwayNode) {
let id = window.get_id().to_string();
let item = self.items.get_mut(&id);
debug!("Updating title for window with ID {}", id);
if let (Some(item), Some(name)) = (item, window.name) {
let mut windows = item.windows.lock().expect("Failed to get lock on windows");
let mut windows = item
.windows
.write()
.expect("Failed to get write lock on windows");
if windows.len() == 1 {
item.set_title(&name, &self.button_config);
} else if let Some(window) = windows.get_mut(&window.id) {
@ -189,17 +217,23 @@ impl Launcher {
}
}
fn set_window_urgent(&mut self, window: &SwayNode) {
let id = window.get_id().to_string();
/// Updates the window urgency based on the given node.
fn set_window_urgent(&mut self, node: &SwayNode) {
let id = node.get_id().to_string();
let item = self.items.get_mut(&id);
debug!(
"Setting urgency to {} for window with ID {}",
node.urgent, id
);
if let Some(item) = item {
let mut state = item
.state
.write()
.expect("Failed to get write lock on state");
state.open_state =
OpenState::highest_of(&state.open_state, &OpenState::from_node(window));
item.set_window_open_state(node.id, OpenState::urgent(node.urgent), &mut state);
item.update_button_classes(&state);
}
}

View file

@ -0,0 +1,74 @@
use crate::sway::SwayNode;
/// Open state for a launcher item, or item window.
#[derive(Debug, Clone, Eq, PartialEq, Copy)]
pub enum OpenState {
Closed,
Open { focused: bool, urgent: bool },
}
impl OpenState {
/// Creates from `SwayNode`
pub const fn from_node(node: &SwayNode) -> Self {
Self::Open {
focused: node.focused,
urgent: node.urgent,
}
}
/// Creates open without focused/urgent
pub const fn open() -> Self {
Self::Open {
focused: false,
urgent: false,
}
}
/// Creates open with focused
pub const fn focused() -> Self {
Self::Open {
focused: true,
urgent: false,
}
}
/// Creates open with urgent
pub const fn urgent(urgent: bool) -> Self {
Self::Open {
focused: false,
urgent,
}
}
/// Checks if open
pub fn is_open(self) -> bool {
self != Self::Closed
}
/// Checks if open with focus
pub const fn is_focused(self) -> bool {
matches!(self, Self::Open { focused: true, .. })
}
/// check if open with urgent
pub const fn is_urgent(self) -> bool {
matches!(self, Self::Open { urgent: true, .. })
}
/// Merges states together to produce a single state.
/// This is effectively an OR operation,
/// so sets state to open and flags to true if any state is open
/// or any instance of the flag is true.
pub fn merge_states(states: Vec<&Self>) -> Self {
states.iter().fold(Self::Closed, |merged, current| {
if merged.is_open() || current.is_open() {
Self::Open {
focused: merged.is_focused() || current.is_focused(),
urgent: merged.is_urgent() || current.is_urgent(),
}
} else {
Self::Closed
}
})
}
}