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feat: use top-level config as fallback when using monitor-based config

This allows you to configure a default bar to use, then override specific monitors.

Not setting anything at the top level will hide bars which are not explicitly configured.

This actually came about as a bug in the recent refactorings, but now it's a feature :)
This commit is contained in:
Jake Stanger 2023-12-10 23:10:04 +00:00
parent 56f423e408
commit 659c93dd2a
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2 changed files with 10 additions and 2 deletions

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@ -95,7 +95,11 @@ Create a map/object called `monitors` inside the top-level object.
Each of the map's keys should be an output name,
and each value should be an object containing the bar config.
To find your output names, run `wayland-info | grep wl_output -A1`.
You can still define a top-level "default" config to use for unspecified monitors.
Alternatively, leave the top-level `start`, `center` and `end` keys null to hide bars on unspecified monitors.
> [!TIP]
> To find your output names, run `wayland-info | grep wl_output -A1`.
<details>
<summary>JSON</summary>

View file

@ -276,6 +276,9 @@ fn create_bars(app: &Application, display: &Display, config: &Config) -> Result<
let num_monitors = display.n_monitors();
let show_default_bar =
config.start.is_some() || config.center.is_some() || config.end.is_some();
let mut all_bars = vec![];
for i in 0..num_monitors {
let monitor = display
@ -306,12 +309,13 @@ fn create_bars(app: &Application, display: &Display, config: &Config) -> Result<
.iter()
.map(|config| create_bar(app, &monitor, monitor_name.to_string(), config.clone()))
.collect::<Result<_>>()?,
None => vec![create_bar(
None if show_default_bar => vec![create_bar(
app,
&monitor,
monitor_name.to_string(),
config.clone(),
)?],
None => vec![],
};
all_bars.append(&mut bars);