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fix(mpd): stops working if connection lost

The client will now attempt to reconnect when a connection loss is detected.

Fixes #21.
This commit is contained in:
Jake Stanger 2023-01-28 14:40:12 +00:00
parent 1cdfebf8db
commit 90cd078973
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4 changed files with 67 additions and 25 deletions

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@ -7,7 +7,11 @@ use tokio::sync::broadcast;
pub mod mpd;
pub mod mpris;
pub type PlayerUpdate = (Option<Track>, Status);
#[derive(Clone, Debug)]
pub enum PlayerUpdate {
Update(Box<Option<Track>>, Status),
Disconnect,
}
#[derive(Clone, Debug)]
pub struct Track {