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fix(mpd): stops working if connection lost
The client will now attempt to reconnect when a connection loss is detected. Fixes #21.
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4 changed files with 67 additions and 25 deletions
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@ -170,7 +170,7 @@ impl Client {
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let track = Track::from(metadata);
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let player_update: PlayerUpdate = (Some(track), status);
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let player_update = PlayerUpdate::Update(Box::new(Some(track)), status);
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tx.send(player_update)
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.expect("Failed to send player update");
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