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ironbar/build.rs

53 lines
1.1 KiB
Rust

// Importing from Ironbar modules brings in lots of things not used by the build script
// we can just globally suppress those.
#![allow(unused, dead_code)]
#[path = "src/cli.rs"]
mod cli;
#[path = "src/error.rs"]
mod error;
#[path = "src/ipc"]
mod ipc {
#[path = "commands.rs"]
mod commands;
#[path = "responses.rs"]
mod responses;
pub use commands::Command;
pub use responses::Response;
}
use clap::Command;
use clap::CommandFactory;
use clap_complete::Shell::{Bash, Fish, Zsh};
use clap_complete::generate_to;
use cli::Args;
use std::fs;
use std::path::PathBuf;
const NAME: &str = "ironbar";
fn generate_shell_completions(mut cmd: Command) -> std::io::Result<()> {
const MANIFEST_DIR: &str = env!("CARGO_MANIFEST_DIR");
let comp_dir = PathBuf::from(MANIFEST_DIR).join("target/completions");
fs::create_dir_all(&comp_dir)?;
for shell in [Bash, Fish, Zsh] {
generate_to(shell, &mut cmd, NAME, &comp_dir)?;
}
Ok(())
}
fn main() -> std::io::Result<()> {
let mut cmd = Args::command();
cmd.set_bin_name(NAME);
generate_shell_completions(cmd)?;
Ok(())
}